SELECTOR >> MESH EDIT (SELECTION)
Flatten selection > to lowest level in selection
> to average level in selection [BACKSPACE]
> to highest level in selection
Flatten selection to input levelHere the selected vertices will be placed at an user-defines level
Randomize selection's vertices' hight [END]
Randomize will manipulate the z-position (height) of selected vertices
Flatten street (with some special programmed conditions)This is a temporary function for faces with 'street material', creating an approximative street surface (until the real tool is developed), so it's w.i.p.Reset materials on selected faces (to undefined)
Reset your selected faces' material to standard sketchup material
Reset materials on selected backfacesReset your selected faces' material to standard sketchup material. This function shows you all flipped faces in your selection.
You also can you AREAL's normalize functions (>>mesh editing) for cleaning the selection
There are more options for material definition in the
SELECTOR -Tool.
Reset materials of selected edgesSketchup edges can have a material. This is very useful for visualisation programs.
This function resets all selected edges' material.
Clean selected mesh (simple cleaner, deletes lost edges in selection for ex.)
Very simple cleaner within AREAL3D, there are more sophisticated tools available!!!
Selection smooth (creates surfaces by material)
Edges of selected faces / areas will become smooth (but the toolbar-button is much more confortable....)
Selection unsmoothSelf-explanatory......

(here again the toolbar-button is much more confortable....)
Selection > make surface (from explicit selection)
Important for some tools to have a real surface (not only a collection of faces)
Selection normalize (all non-vertical faces top face up)
Normalize your selected faces (all besides vertical)
Selection - pushpull faces (mass pushpull, always in face's normal direction)
with some options
