Author Topic: Creating walls  (Read 124 times)

admin

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Creating walls
« on: December 05, 2015, 11:10:58 AM »
You can create simple walls with a user defined height
from any face or surface

or vertical faces from edges.

WITH NO EXTERNAL SELECTION:

Starting the tool with no selection you can select faces via left-mouse-move. Mouse-up will open a dialogue and lets you decide, if the top of the wall is flat or if it follows the source terrain.
Confirming a selection creates a wall.
With horizontal source terrain the wall is automatically horizontal.

Hold down CTRL for multiple selection.


WITH EXISTING EXTERNAL SELECTION:

When elements are selected, walls will be created with options as described above. To avoid uncontrolled results (unexpected selections), you have to use SHIFT+Leftclick to create walls from the selection.

After this selection was 'used', left-click works again.

In the context menu you can decide for the active tool-session, if you want to create 'building-like-walls' with top face always horizontal,
or 'terrain-copies', always following the terrain.
In both cases you save time, since no corresponding dialogue is displayed.

There are two types of walls :

- massive walls : leftclick
- translucent walls : alt+leftclick

This works for edges and faces, so also simple railings can be created quickly.


More details:

If the basis face(s) is(are) horizontal, walls are created directly (no confirmation dialogue).

Otherwise the user can decide, if the top-faces of the wall follow the terrain (basis) or become horizontal.
When 'horizontal' is selected, the wall height respects the highest vertex of the basis-selection to avoid conflicts with the terrain and adds the desired height at this point.

You can set 'permanent horizontal for the active session' , define height in the vcb
and create building blocks for further transformation  to AREAL3D buildings.

or

 'permanent sloped for the active session' , define height in the vcb
and create building blocks for further transformation  to AREAL3D terrain.



Massive walls have two materials:

- vertical (sides)
- top (horizontal or terrain)

Using the 'translucent'- option paints all faces of the new wall with one translucent material.


You can create buildings from walls with 2 clicks via buildingtool  (1 : extract top face   /   2: create building).



Context-menu:

« Last Edit: June 07, 2019, 05:02:36 PM by admin »