Author Topic: Save and Reload Material Files  (Read 103 times)

admin

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Save and Reload Material Files
« on: November 30, 2015, 05:45:44 PM »
From the main pulldown menue or the context menu (paint, selector) you can organize your materials:

- save material table from active project
- reload material table into an active project

the COLLECT functions allows you to copy all used textures in an active project
into the project folder

- collect to standard folder
- collect to user-defined-folder

both , standard and user-defined folder are located in the user directory of AREAL3D.

Important: all asigned materials' textures' pathes are of course also changed (as you would asign in the material editor).
With this function you save your project textures and on the other hand you can modify them without changing your original database.


if things go wrong, you can RESET the materials, separated for colored or greyscale material table (depends on which is active).
Here all textures of those material will be lost.



IMPORTANT INFORMATION FOR MATERIAL MANAGEMENT:

- if you assign a texture to a face or surface in skp directly (skp-brush), you change it's material. if it was an areal-material, it is overwritten and no more assigned!
this material will still be calculated (material properties>costs)

- if you assign a texture to a AREAL3d-material in the material editor (incl. editing the size), the areal-material remains assigned to the face and will be saved incl. the new texture in the material table.
« Last Edit: February 25, 2017, 11:00:06 AM by admin »