Author Topic: Define the height of vertices and faces  (Read 126 times)

admin

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Define the height of vertices and faces
« on: March 21, 2015, 06:09:53 PM »
The vertex-height function allows to enter values for the height of the selected face.

1. Height definition above real world zero

Defined in the Preferencies, the absolute height represents the height of the Sketchup 0,0,0 in the real world.

So, let's say,
the Sketchup 0,0,0 is 1000 units high in real world (>> user preferencies)
and current vertex height = z.

The Vertex heights will now be displayed as 1000+z.




2. Enter real height for a face - result for the model

In this function you can enter the real height of the terrain and it will be displayed and updated in several situations.

The values are displayed in the following order:

- x,y - coordinates of the selected vertex

- absolute height  (real world + sketchup >>user preferencies)


- absolute height  (real world + sketchup >>user preferencies)



- sketchup height (above sketchup 0,0,0)
- reference height (another additional user-defined reference height like height limit etc.,
  relative to sketchup 0,0,0)

The values will be always updated, when the vertices or faces are moved.

Once defined, a face can be fixed in position by the LOCK- function
and will not be effected by the terrain tools until it is unlocked again by the user.

Vertices connected to a building ground face (= outline of a building) are locked per definition.


« Last Edit: June 02, 2019, 09:01:01 PM by admin »