Author Topic: More details for buildings  (Read 122 times)

admin

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More details for buildings
« on: January 07, 2017, 10:52:55 AM »
In some situations it can be useful to add some more detail to a building.

Normally buildings are blocks containing floors, roof and facade.

But you can add more details using the building-preferencies 2+:
(this area is w.i.p. and some parameters may be off in your AREAL3D - installation....)


COLUMNS

Add columns along the outlines of the floor.
Following parameters can be defined:

- columns on/off
- offset (columns follow the outlines with certain offset)
- form (circular)
- values for the form (radius, length, width)


- switch for row 1



- switch for row 2


INNER WALLS


Inner walls can be created with defined distance to the facade.




FACADE

- facade switch on/off - complete construction


- switch for vertical profiles on edges on/off

- vertical profiles on corners
- form
- dimensions for the vertical profiles

- switch for vertical profiles between edges on/off

- vertical profiles between corners (facade elevation)



- switch for horizontal  profiles between floor and ceiling on/off
- form of horizontal profiles
- dimensions for the horizontal profiles
- grid


- follow columns :
  here the grid of the columns will be applied to facade elements
  (the corner-elements remain unregular)



SUNSHADES

- horizontal

- vertical



SUSPENDED CEILING



DOWNLIGHTS





Note for version 0.9:

Buildings created from clear forms have also a clear amount of edges and corners. Therefore deviding the fassade-elements produces here the best results. The columns and the faccade elements can be interpolated exactly.

Buildings created from unregular meshes, maybe even rotated, are generated from faces extracted from your selection on the mesh.
The program again tries to reduce the outline edges, but here mathematically not parallel edges are recognised ase separate 'elevations' and more 'corners' will be generated.
In those cases it can be usefull to modify the basic mesh (painted as building), to reduce those edges.

In one of the next versions we will try to implement more 'intelligence' for this.


« Last Edit: September 24, 2017, 09:13:11 AM by admin »