From SELECTOR >> BUILDINGS
you can transform volumes to AREAL3D-buildings.
With the
AREAL3D wall tool you can define a certain height and create volumes from faces and surfaces (meshes), flat or sloped.
Those volumes can be groups or not (context).
You can also simply pushpull faces to create volumes from scratch.
Once created, simply select the volumes or its vertical faces (if not groups)
and use the selector-context BUILDINGS to
transform them to AREAL3D-buildings.
