Author Topic: Basic functionality - preparing the model  (Read 166 times)

admin

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Basic functionality - preparing the model
« on: June 25, 2016, 10:57:15 AM »
For very fast workflow in designing wider areas with many buildings
you can use native sketchup push-pull tool for creating simple buildings
from horizontal faces.

Pushpull creates vertical cuboids, normally with top and bottom face.

On meshes, where push-pull will not work,
just

- select faces or surfaces with the selector (multiple 1 hand 1 click selection)
- start the AREAL3D-wall tool
- enter desired height in the VCB
- select 'top faces horizontal' in the context menu
- SHIFT+leftclick on the selection

or

use the WALL-tool, where cuboids can be generated from meshes (even sloped) with 1 click with a defined height (read more in the wall-tool description).

Now those cuboids can also be modified with the push-pull tool (top faces are now single horizontal faces, even if the cuboid 'comes' from a suface (explode the groups for faster access).


When edited to desired heights, all cuboids in the model on level 0 (means not included in any parent element),
the walls of which are vertical faces (complete loop),

can be  transformed to AREAL3D-buildings.

Your selection can also include sloped faces of the terrain. The tool filters the selection for vertical faces.


After the buildings are created, modify them manually via AREAL3D-BUILDINGTOOL or use the AREAL3D-PLAYGROUND to get some randomized effects.

You can of course create buildings via BUILDINGTOOL  directly from any selection!
« Last Edit: July 10, 2018, 12:38:44 PM by admin »