Author Topic: Painting Materials  (Read 186 times)

admin

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Painting Materials
« on: January 22, 2015, 08:24:11 PM »
Info: the mesh you are painting on must not be nested in any group or component !

- use any material brush and paint faces / meshes / surface
  (here even in smooth surfaces only the active face is painted)

- select any face / surface and assign a material (toolbar / context menue)

- pick a material via SHIFT+ALT or from a face under the cursor (context).



AREAL-materials have a built-in priority, especially for painting with "mouse-move", where streets and walkways have highest prority, followed by the building-material and so on.

You can override this by clicking the desired face directly!

Left Double-click on a face resets the face's material to AREAL-Basic, regardless of the selection.


Some materials can also be selected directly by pressing CRTL, SHIFT, ALT, ALT-SHIFT with the left mouse (especially with the building brush).
Try out for your workflow.


TIP:
The brush has an additional display of the finished painted area (true and projected).

There are more functions available from the context-menu:




MASS BRUSH

Draw a line across faces or edges for mass selection. Define the selection if faces, edge, faces & edges or even surfaces via context menue.


MATERIALS

Select any material directly from the context-menue, while painting (for painting, not for assignment of a selection).


TERRAIN FUNCTIONS

  >> flatten the face under the mouse (selected while mouse-over) at selected level
  >> flatten the surface under the mouse (selected while mouse-over) at selected level

  >> subdivide active face (mouse-over) - very useful for detailed painting in wider meshes.


PAINT SELECTION

Paint Selection with any material - time saving for wide areas and multiselections (or use the toolbar (depends on the selected toolbar set).
'Basic material' overrides 'street' & 'walkway' material,
'undefined' resets to original undefined sketchup material.


LOCK/UNLOCK

Selected faces can be locked / unlocked. Materials are mostly displayed darker, when locked (no changes in the greyscale-mode).


ADD VIEW

  >> standard view menue




EXIT

EXIT the tool


Note:

Screenshots and descriptions sometimes may differ from the actual version, but we try to update the forum as quickly as possible  :)http://
« Last Edit: June 01, 2018, 10:06:06 AM by admin »