Author Topic: Material system  (Read 922 times)

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Material system
« on: April 28, 2016, 01:03:51 PM »
LOAD & SAVE

From the pulldown menue you can organize your materials:

- save material table from active project
- reload material table into an active project


COLLECT MATERIALS

From the pulldown menue you can re-organize your materials' textures:

The COLLECT function allows you to copy all used textures in an active project
into the project folder.

- collect to standard folder
- collect to user-defined-folder

Both , standard and user-defined folder are located in the user directory of AREAL3D.

What happens:

AREAL3D iterates thru the material table and redefines all materials with a texture, so

- material names remain unchanged
- all asigned materials' textures' pathes are changed (as you would asign in the material editor).

With this function you
- save / export your project's textures
and
- you can modify them without changing your original database and reassign.


TROUBLESHOOTING

If things go wrong, you can RESET the AREAL3D materials,
separated for colored or greyscale material table.
Here, however, all textures-assignments of AREAL3D materials will be lost.



IMPORTANT INFORMATION FOR MATERIAL MANAGEMENT:

- if you assign a texture to a face or surface in skp directly (skp-brush), you change it's material. If it was an areal-material, it is overwritten and no more assigned!
This material will still be calculated (material properties>costs) as USER-material.

- if you assign a texture to an AREAL3d-material in the material editor (incl. editing the size), the areal-material remains assigned to the face and will be saved incl. the new texture in the material table.
This material will still be calculated (material properties>costs).


Those features are w.i.p.......
« Last Edit: June 02, 2019, 09:48:11 PM by admin »