FLATTEN
Selected surface (or face) will be flattened to the average level of its vertices.
Connected edges will be adapted with the selected vertices, so the mesh remains intact.
Important: following of the AREAL-3D materials are locked per se:
- street
- walkway
- hidden building area (a collection of faces created with a new building)
those materials will remain unchainged by the AREAL3D modifiers, so that a terrain will always remain connected to a bottom level of a building.
Shortcut: [BACKSPACE]
FLATTEN TO INPUT HEIGHT
like flatten, but moving all vertices to a user defined height