Author Topic: Modify on un-selected terrain  (Read 157 times)

admin

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Modify on un-selected terrain
« on: March 07, 2015, 09:40:23 AM »
With this tool you can

- modify single vertices (points on the mesh) in vertical (z) - direction.

The movement is fixed to vertical only to keep the mesh always intact without any intersection.

- double-click changes the direction of the movement

- in the VCB you can define the DELTA (length) of 1 movement step

- whith the movement the relative and absolute heights of the active mesh-point are displayed.

- in the context-menu you will find an option for showing all points' height of a selected face.

- with ALT you can move the selected face up / down

- with ALT-SHIFT you can move the surface of a selected face up / down

- in the context menu there are more functions for making a face / surface flat at a defined height.

You can also enter an absolute height for a vertex or a face and even lock it in space (for some AREAL3D-tools).
This is useful for fixing some areas at a desired height in the model and then modify the rest of the terrain/mesh between those locked areas.


« Last Edit: June 09, 2018, 10:12:15 AM by admin »